The Return of Nation v. Nation?! [Update]

For those who do not know, the original Minegaiden was a “nation v. nation” setup. Players were divided between two nations that were at war. For whatever reason, we never really materialized into an actual war. We were learning as we go and at the time Bukkit was a hot mess to work with so we were never really able to achieve the ultimate goal.

Fast forward to the RELOADED era. When I returned I just wanted a server that can be self-sufficient since I work full-time. So far it’s worked very well, but our server has a lot more potential. With Rootski joining on as a sysadmin, we will be able to support the community and setup some cool stuff for you guys to do.

Today on our Facebook group you’ll find a poll to reinstate our original nation v. nation setup.

This entails converting our current world map from PvE to PvP and installing Factions. As some of you know, Factions has its’ own region protection system that works very well. There’s just one problem.. we don’t want anyone losing their current region protection nor do we want people to lose their land to other players because of the way Factions is structured. We are going to use only a portion of the plugin to help us manage everything better. You will still use Grief Prevention to secure your land.

The community will be split up into two Factions (here we call them nations). During peace time you’re free to build with anyone as Grief Prevention rules still apply to your property. During war time however, the two nations will battle for something we’re not telling yet ^_^.

PvP will be enabled! You can still flag PvP as off in your land. So there’s that.

We’ll divulge more details soon, as long as the vote is in favor of this major change. Let’s here it!

[Update!]

So the vote was pretty much a landslide, we’re doing this. Here’s how it’s going to work (or we hope):

We are going to create two nations using the Factions plugin. We’re going to try to keep it balanced so only Lords can invite people to either nation. People can request to be added via Discord or Facebook (for now).

The idea is to have weekly battles between the two sides. Now initally this might be tough until we get more regular players so we’re going to make due until then.

With Faction’s region protection we’re going to create what I call “nodes”. There will be several nodes around the world map that the two nations can control. Each nation will start with two major nodes and a neutral node at Arch.  Whomever controls the node at Arch is able to capture other major nodes. When a nation wins that entire node is theirs.

A standard node is a little different. These are smaller, won’t have major events based on them, and mostly take up space. These will utilize Faction’s region claim and power scheme. Ownership of these will change weekly based on the power rating of each nation, so you’ll have to start killing if you want more control.

Battles will take place inside War arenas with your own loadouts. We will randomly ban or restrict certain items from the arena (such as diamond items) to shake up gameplay. We reserve the right to inspect player inventories prior to gameplay.

I hope you’re as excited as I am! More details will come as we set things up. The server is still active while we do this.

Chaos world is now online!

After some procrastinating we have finally opened the Chaos server!

I have one suggestion.. start running as soon as you enter. Spawn does not have PvP enabled, however the area is very small.

Also, upon death you will be respawned in a random location. We are aware this means you can’t get your loot back, buuuut this is Chaos afterall. Go make new tools!

Remember, McMMO is active with all your levels from Survival 😉

At this time there will not be a world map. We have to change how the map plugin works and it’s quite time consuming to figure out. We’ll get to it.